Multiplayer Is A Form Of Cuckoldry
Posted: 26 Jul 2024, 08:07
You enter a digital gaming world where you start off with nothing as a low level peasant.
You have to sometimes be forced to rely on other players to level up. Dungeons and parties are a commonly expected feature of MMORPG multiplayer games.
Even non-mmorpg games have plenty of team based shooters on their roster where achieving a win is only done through cooperation.
It is cucked because:
1) The players you subject yourself to be around are normies. They hate incels and would've hated you in real life if they saw your face or flaws.
2) You are going through a grindfest and have to rely heavily on a compulsory basis on normies to win or better your in-game character. Not only are you slaving away for a big cooperation studio run by normies to just level up or be better in a virtual world but you are also teaming up with normies which is a form of betrayal to yourself when normies have always done you wrong.
3) Multiplayer is about social cliques. It is parallel to the real life world in that, those who are normies are rewarded with zero effort into being accepted into social groups. In the gaming world and real world, social networking gets you way ahead of the average human with zero social networking. Combine that with how incels often have no choice but to play alone which is depressing when you see everyone in their own guilds and groups.
4) You are supporting the business of multiplayer normie industry. Even if you don't spend money and its free to play, you are boosting the algorithm to promote the game. They recognize each player count.
Solutions:
Singleplayer games only. And if multiplayer is hard to give up out of habit due to multiplayer being desgined around the premise of being addicting, just manage expectations and minimize it gradually to the point where you have uncontrollable disgust towards them till you drop multiplayer completely.
You have to sometimes be forced to rely on other players to level up. Dungeons and parties are a commonly expected feature of MMORPG multiplayer games.
Even non-mmorpg games have plenty of team based shooters on their roster where achieving a win is only done through cooperation.
It is cucked because:
1) The players you subject yourself to be around are normies. They hate incels and would've hated you in real life if they saw your face or flaws.
2) You are going through a grindfest and have to rely heavily on a compulsory basis on normies to win or better your in-game character. Not only are you slaving away for a big cooperation studio run by normies to just level up or be better in a virtual world but you are also teaming up with normies which is a form of betrayal to yourself when normies have always done you wrong.
3) Multiplayer is about social cliques. It is parallel to the real life world in that, those who are normies are rewarded with zero effort into being accepted into social groups. In the gaming world and real world, social networking gets you way ahead of the average human with zero social networking. Combine that with how incels often have no choice but to play alone which is depressing when you see everyone in their own guilds and groups.
4) You are supporting the business of multiplayer normie industry. Even if you don't spend money and its free to play, you are boosting the algorithm to promote the game. They recognize each player count.
Solutions:
Singleplayer games only. And if multiplayer is hard to give up out of habit due to multiplayer being desgined around the premise of being addicting, just manage expectations and minimize it gradually to the point where you have uncontrollable disgust towards them till you drop multiplayer completely.